Sam (
l33tminion) wrote2007-07-04 04:11 pm
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Entry tags:
Back-Plot
DnD-plot-ness follows. I haven't written up the last few sessions of Xave's campaign, and it looks like I'll be missing the next one. Since the last entry:
We made it through that maze to a ledge overlooking a giant cavern, failed to correctly interpret some tracks, and were ambushed from behind by a ninja. Despite the inverse ninja law, this one wasn't all that effective. However, he did reveal Branwen to be a Pheonikiln and her pendant to be one of (or part of?) one of these "shards" that everyone seems to be so intent on getting their hands on. The ninja runs away, and Skikka immediately grabs Branwen and pulls off a glove ("I knew you were hiding something!"). Branwen is pissed.
The ninja returns, and we incapacitate and capture him. Lengthy discussion on what to do with the ninja ensues. We take his stuff (including some potentially useful notes) and drag him along because no one can make up their minds.
In the final chamber of the maze are stairs leading up (to a chamber with a magical pedestal that comments on items placed on it) and down (to a vast cavern below). The trip down is several hours, and we end up spending far too much time walking down and up and down stairs.
Apparently, the cavern-dweller's don't like outsiders (Nyara and Fembui are unusual in that regard). However, we are able to convince a mushroom farmer to draw us a map. As the party tries to make it to Nyara and Fembui's city, we're intercepted by a group of round-eared (like Nyara and Fembui) warriors from the city's Sword Clan. This leads to unsuccessful negotiations and barely successful (mostly because of Ray's water magic working much better against creatures hurt by water) running away (dragging the ninja along with us, despite his attempts to escape).
Eventually, with the help of a magic item discovered in the maze (providing a temporary disguise), Narry (casting ghost sound in the dark to confuse pursuers), and useful dreams, we infiltrate the city and find a friend of Nyara and Fembui's. The elders of their tribe help us out, hoping to use the situation to their political advantage. The city doesn't like outsiders due to some vague prophecy that something will return to bring doom and destruction. Ultimately, the elders hand the ninja off to the priesthood to be sacrificed, convincing them that he's the prophecied threat.
However, the ninja apparently was able to switch off with some hapless duplicate during the sacrifice (they get the blood wrong, which tips the party off to the switch). As the ceremony ends, a bat flies away from the altar, landing a building which looks oddly familiar, the same as all the other buildings used by the (thieves / rafters / just "the") guild. Skikka immediately tries to sneak in (obviously). He makes it up to the roof, and pokes around enough to realize that there are a bunch of surface-dwellers there, which is a huge surprise. Unfortunately, he's detected. Smashing a magic sphere of mist (liberated from the ninja), he manages to escape. Cirabel notices the commotion and releases her pigeon. Skikka sees the bird despite being half-blinded by a magical attack from his pursuer and flings himself off the roof. Unfortunately, Cirabel fails to catch him, tripping and falling flat on her face. Fortunately (for Skikka), he manages to land directly on top of her, and is unhurt (Cirabel is not in as good shape). Cirabel comes running back to the rest of the party (who were watching the front of the building) with Skikka carried under one arm like a fuzzy football, and the party flees for safety.
We made it through that maze to a ledge overlooking a giant cavern, failed to correctly interpret some tracks, and were ambushed from behind by a ninja. Despite the inverse ninja law, this one wasn't all that effective. However, he did reveal Branwen to be a Pheonikiln and her pendant to be one of (or part of?) one of these "shards" that everyone seems to be so intent on getting their hands on. The ninja runs away, and Skikka immediately grabs Branwen and pulls off a glove ("I knew you were hiding something!"). Branwen is pissed.
The ninja returns, and we incapacitate and capture him. Lengthy discussion on what to do with the ninja ensues. We take his stuff (including some potentially useful notes) and drag him along because no one can make up their minds.
In the final chamber of the maze are stairs leading up (to a chamber with a magical pedestal that comments on items placed on it) and down (to a vast cavern below). The trip down is several hours, and we end up spending far too much time walking down and up and down stairs.
Apparently, the cavern-dweller's don't like outsiders (Nyara and Fembui are unusual in that regard). However, we are able to convince a mushroom farmer to draw us a map. As the party tries to make it to Nyara and Fembui's city, we're intercepted by a group of round-eared (like Nyara and Fembui) warriors from the city's Sword Clan. This leads to unsuccessful negotiations and barely successful (mostly because of Ray's water magic working much better against creatures hurt by water) running away (dragging the ninja along with us, despite his attempts to escape).
Eventually, with the help of a magic item discovered in the maze (providing a temporary disguise), Narry (casting ghost sound in the dark to confuse pursuers), and useful dreams, we infiltrate the city and find a friend of Nyara and Fembui's. The elders of their tribe help us out, hoping to use the situation to their political advantage. The city doesn't like outsiders due to some vague prophecy that something will return to bring doom and destruction. Ultimately, the elders hand the ninja off to the priesthood to be sacrificed, convincing them that he's the prophecied threat.
However, the ninja apparently was able to switch off with some hapless duplicate during the sacrifice (they get the blood wrong, which tips the party off to the switch). As the ceremony ends, a bat flies away from the altar, landing a building which looks oddly familiar, the same as all the other buildings used by the (thieves / rafters / just "the") guild. Skikka immediately tries to sneak in (obviously). He makes it up to the roof, and pokes around enough to realize that there are a bunch of surface-dwellers there, which is a huge surprise. Unfortunately, he's detected. Smashing a magic sphere of mist (liberated from the ninja), he manages to escape. Cirabel notices the commotion and releases her pigeon. Skikka sees the bird despite being half-blinded by a magical attack from his pursuer and flings himself off the roof. Unfortunately, Cirabel fails to catch him, tripping and falling flat on her face. Fortunately (for Skikka), he manages to land directly on top of her, and is unhurt (Cirabel is not in as good shape). Cirabel comes running back to the rest of the party (who were watching the front of the building) with Skikka carried under one arm like a fuzzy football, and the party flees for safety.
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